Cogeco Golden Horseshoe AAA Hockey Tournament
Thursday June 22 2017 
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2016 Rules / Regs



Cogeco Golden Horseshoe Tournament 2016 Rules

1. Teams Managers must report to the Tournament Officials at the arenas where the game is scheduled one hour prior to game time.


2. Prior to their first game, Team Managers must submit a Team list of not more than nineteen (twenty for Midget Teams) players eligible to play in the Tournament.  Only players whose name appears on the list will be eligible to compete in the Tournament.  Teams may dress a maximum of nineteen players for a game. (Two of which must be goalkeepers).


3. Prior to the first game, both team Managers must report to the Tournament Officials with the completed game sheet and their Tournament player's sheet.  Normally the visiting team will complete the game sheet first, however, the Tournament Official, at his discretion, can expedite the game sheet by providing it to the home team first.


4. Canadian players must be signed on approved C.H.A. cards or validated team list to be eligible to play in the Tournament.  Only players that can produce their C.H.A. cards or validated team list to the Tournament officials are eligible to play in the Tournament.  There will be no exceptions to this rule.  NOTE: Players cards must be original; we will accept photocopies of the players' cards for affiliated players.  Canadian teams who are not registered with the O.M.H.A. must provide a letter of permission from their particular branch of the C.H.A. that their team is registered with.  United States teams must provide a permit and validated team list from the U.S. hockey (travel permit) Branch they are registered with.


5. Game starting times must remain flexible in that they may have to be moved forward and back as circumstances dictate.  All teams must be prepared to start up to 15 minutes prior to their scheduled start time.


6. Game lengths/times will be as follows:


Division

Round-Robin

Playoff

Finals

Tyke

10-10-10

10-10-15

10-10-15

Novice, Atom

10-10-15

10-15-15

10-15-15

Peewee

10-15-15

15-15-15

15-15-15

Midget

15-15-20

20-20-20

20-20-20

 

Team Advancement 

Tyke: 
Consists of 3 groups of 5 teams.  Each group of 5 will play teams within their own group in round robin play. 
The first place team of each group will advance to the semi-finals plus 1 wildcard.   
Teams will be ranked 1st through 4th in the Semi-Finals.  Tie breaking rules in section #8 in effect.  
The 1st place team will play the 4
th place team, 2nd place will play the 3rd place team in the Semi-Finals.
The 2 Semi-Final winners will advance to the championship game.

 

Novice:
Consists of 4 groups of 4 teams plus 1 group of 5 teams.  The groups of 4 will cross over to play each other once.  Groups of 5 teams will play their games within their own group.
The first place team in each of the 5 groups plus 3 wildcard teams will advance to the quarter finals.
Tie breaking rules in section #8 in effect.       
Teams will be ranked 1st through 8th in the Quarter-Finals with group winners representing 1st through 5th position based on round robin results.
Semi-finalist will be ranked based on round robin results.  Group winners advancing will continue to supersede wildcard teams’ advancement for ranking.
The 2 Semi-Final winners will advance to the championship game.


Atom:
2 groups of 4 teams will play 4 round robin games in a Group crossover format in round robin play.
The first and second place team of each group will advance to the Semi-Finals.   
Teams will be ranked 1st through 4th in the Semi-Finals with group winners representing 1st and 2nd based on round robin results.  Tie breaking rules in section #8 in effect.  
The 1st place team will play the 4th place team and the 2nd place team will play the 3rd place team. 
The 2 Semi-Final winners will advance to the championship game.


Peewee: 
2 groups of 7 teams will play teams within their own group in round robin play.  The top two teams in each group will advance to the Semi- Finals.  Tie-breaking rules in section #8 in effect. 
Semi-finalist will cross over.  The 1st place team in Group A will play the 2nd place team in Group B and the 1st place team in Group B will play the 2nd place team in Group A.   
The 2 Semi-Final winners will advance to the championship game. 

 

Midget:
Consists of 1 Group of 5 teams.  The top 4 teams will advance to the Semi-Finals.  Tie-breaking rules in section #8 in effect.
Teams will be ranked 1st through 4th in the Semi-Finals with group winners representing 1st through 3rd position based on round robin results.
The 2 Semi-Final winners will advance to the championship game.

 

Ranking Rules: 
7. Round Robin: 
Two points are awarded to game winning teams.  One point awarded to both teams when the game ends in a tie.  Prior to the tournament, teams will be provided with schedules indicating game dates, times of games, and rinks where games are to be played.

8.  Tie Breaking Rules – Games & Wildcard:

a. Team with most points 
b. The winner of the group game between the two teams advances. 
c. Team with most wins 
d.  If the above still results in a tie, or teams are in different groups, or if three teams tie at the conclusion of group play, the winner will be decided as follows:  For each team add total goals for and against and divide sum into total goals for.  Winner is the team with the higher percentage.
Example:          Team scores a total of 20 goals and gives up 12 goals
Calculation:      20 / (20+12) = .625 
e. If still tied the team with the least penalty minutes advances. 
f. If still tied a flip of a coin by a tournament official will be made and the team that wins the flip will advance.

Overtime
In the event of a tie game at the end or regulation time in the quarter-finals or semi-finals, the following procedure will apply.  Each team will play 10 minutes of 4 on 4 + goalie, SUDDEN VICTORY, stop time period.  If a team gets a penalty, remove 1 player.  If same team gets another penalty, add a player to the other team.  If same team gets another penalty, it gets delayed on the first penalty. If other team gets penalty remove one player from its own side.  Teams involved are not to leave the ice before the start of any overtime period; however, there will be a two-minute rest at the end of the third period.  All penalties with time remaining are to be carried over into the overtime period.  If the game is still tied after the 10-minute overtime the game will be decided by a shoot-out as defined in section “Shootouts”.

Championship games overtime is to consist of ten (10) minutes SUDDEN VICTORY stop time periods of 4 on 4 + goalie.  Consecutive ten (10) minute overtime periods will be played on a SUDDEN VICTORY basis until a goal is scored.  If a team gets a penalty, remove 1 player.  If same team gets another penalty, add a player to the other team.  If same team gets another penalty, it gets delayed on the first penalty. If other team gets penalty remove one player from its own side.  Teams involved are not to leave the ice before the start of any overtime period; however, there will be a two-minute rest at the end of the third period. Ice will be flooded after two consecutive overtime periods.  All penalties with time remaining are to be carried over into all overtime periods. 

 

Shootouts
The teams will not change ends for the shootout. The home team shall have the choice of shooting first or second. The teams shall alternate shots. 
Three (3) players from each team shall participate in the shootout and they shall proceed in such order as the Coach selects. All players are eligible to participate in the shootout unless they are serving a ten-minute misconduct or have been assessed a game misconduct or match penalty.
Once the shootout begins, the goalkeeper cannot be replaced unless he is injured. No warm up shall be permitted for a substitute goalkeeper.
Each team will be given three shots, unless the outcome is determined earlier in the shootout. After each team has taken three shots, if the score remains tied, the shootout will proceed to a "sudden death" format. No player may shoot twice until everyone who is eligible has shot.  If, however, because of injury or penalty, one team has fewer players eligible for the shootout than its opponent, both teams may select from among the players who have already shot. This procedure would continue until the team with fewer players has again used all eligible shooters.
Regardless of the number of goals scored during the shootout portion of overtime, the final score recorded for the game will give the winning team one more goal than its opponent, based on the score at the end of overtime.


9.    Floods:
In all Tyke, Novice, Atom, and Peewee games, the ice will be flooded a minimum of once every 3 consecutive periods unless circumstances dictate otherwise.  In all Bantam and Midget games, the ice will be flooded a minimum every two consecutive periods, unless circumstances dictate otherwise.


10.    Other: 
a.       1 time out per team will be permitted in quarter-final, semi-final and championship games (not in round-robin games). 
b.       Teams should bring two sets of sweaters.  Home team will wear light coloured sweaters. 
c.       Referees shall judge goals from the ice. 
d.       Each team should have a representative at the timekeeper’s box for all games they participate in. 
e.       For safety reasons the Burlington Department of Recreation Services will allow no one on the ice during the ice maintenance or when the red light is flashing.  The arena chairman will advise you as to the location of the red light in all arenas. 
f.        Teams will be responsible for any damage to dressing rooms and other arena facilities.  Report any damage to a Tournament Official before using the assigned dressing room.  It will be the individual team’s responsibility for loss or theft from dressing rooms. 
g.       All games will be played under CHA rules and regulations.  Automatic suspensions are to be governed by the OMHA and OHF rules.  No body checking is permitted in the Tyke, Novice and Atom divisions.  Any incidental contact is allowed however, will be determined at the discretion of the referee.  All other divisions will follow OMHA and OHF rules.    
h.       All players must use sanctioned equipment only, except where out of branch association rules are different. (Tournament committee will rule on these). 
i.         The OMHA Single Trainer ruling is in effect as outlined in Section 2.4.2 in the Policies & Procedures section of the OMHA Manual of Operations. 'Should the trainer of a team be unavailable to participate in a game, the trainer of the opposing team will act as a trainer for both teams'. 
j.        All decisions by the Tournament Executive will be final.





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